UNITS · SIEGE
Bombard
Siege unit (how siege units fight).
Production
Requires access to Gunpowder in the city (worked locally or delivered by a caravan). See Trade Goods.
Combat
See Battle System and Combat Bonuses.
Movement
See Units and Orders.
Special Orders
- Bombard: bombards an adjacent enemy city, knocking 25% to 30% off its defensive bonus and wounding every unit inside for 15% of its health; the bonus regrows 5% of the full bonus a turn after 5 quiet turns. The bombard is the unit's fight for the turn: it cannot fire on a turn it has moved or attacked, and cannot attack after firing.
Upgrades
No upgrade path.
Game Data
Production
Unlocked byPhysics
Production cost160
Maintenance2.5
per turn
Combat
Hitpoints225
Melee attack30-40
Ranged attack40-60
Armor10%
(damage reduced by this share)
Armor penetration10% of damage ignores armor
Battles per turn1
Movement
Movement1
per turn
Vision3 tiles
Travels onLand
SizeSmall
Upgrades
TagsMilitary, Land
Generated from the game's data (alpha 4.0.0).