GAME CONCEPTS

Combat Bonuses

The tile a battle is fought on gives the DEFENDING side a defensive bonus. It works as extra armor with no cap: every hit the defenders take is divided by (1 + 1.2 x bonus), while their own hits are unchanged. Against attackers of their own kind, defenders trade about 2 for 1 at +100%, 3 for 1 at +200% and 4 for 1 at +300%. An attacker's armor penetration shrinks the bonus it fights against. At 40% penetration, +100% counts as +60%. The attackers never get it. The bonuses below add together.

Terrain

Improvements

  • Bridge: +25% once complete (a pillaged one gives nothing)

Cities

  • A city gives its defenders +20% for every culture level, counting a new city as level 1, up to +100% at level 5.
  • Sun Tzu: Adds +15% defensive bonus when defending this city.
  • Kofun Iron Cuirass: Adds +20% defensive bonus when defending this city.
  • Tizona: Adds +25% defensive bonus when defending this city.
  • Castle: Adds +50% defensive bonus when defending this city.
  • City Walls: Adds +25% defensive bonus when defending this city.
  • Motes: Half the defensive bonus of City Walls in every city, walled or not
  • Bombardment wears a city's whole bonus down, culture included. It regrows 5% of the full bonus per turn after 5 quiet turns. A captured city's defense falls to nothing and regrows from there, even when it is liberated.
  • Each bombard also wounds every unit in the city for 50% of the defense it took, as a share of the unit's full health, never below 1 hitpoint. A siege unit gets one fight a turn. It cannot bombard after moving or attacking, and a stack cannot attack after one of its units has fired.

Fortification

A fortified stack gives every unit on its tile +10%. Order a unit to Fortify and it digs in until it is moved.

Empire-wide modifiers

Wonders, policies, governments, civilization traits and artifacts can change unit stats for the whole empire. Some only apply inside or outside your own borders.

Armor penetration

A unit's armor penetration is subtracted from the defender's armor before damage is reduced. 10% penetration against 25% armor leaves 15%. It can never turn armor negative.