GAME CONCEPTS
Welcome
The Crucipedia is the reference for everything in the game. How each system works, and the numbers behind every unit, building, technology, good and tile.
Using it
- Pick a category on the left, then an entry, or type in the search box to find a page by name.
- Anything written in blue is a link. Click it to open that page. Rest the cursor on it for a quick preview.
- The arrows at the top step back and forward through the pages you have visited.
- Press F1 at any time to open or close the Crucipedia. Escape closes it too.
- New to the game? Controls and Shortcuts lists every key. The tutorial card offered at the start of a game explains each system the first time it matters. It can be switched on or off in Settings.
Game Concepts
- Cities: founding, working the land, growth, borders and capturing.
- Units and Orders: movement, stacks, vision, orders, upkeep and ships.
- Battle System: how fights are resolved, and what melee, ranged and siege units do.
- Trade System: trade goods, caravans and manufactured goods.
- Diplomacy: relations, integrity, denouncements, treaties and trade deals.
- City Happiness and City Sickness: what keeps a city content, healthy and growing.
- Governments and Policies: what each government allows and what changes cost.
- Religion: founding a faith, how it spreads, missionaries and state religion.
- Technology and Research: science, the research queue and the ages.
- Warlords and Barbarians: camps, raids, ruins and tribal villages.
- Public Works and Tile Improvements: improving, connecting and terraforming your land.
- Artifacts: relics, devices and Great People, and where to put them.
- Victory and the Scoreboard: how the game is won, and how the ratings are worked out.
- Roadmap: what comes after the demo, from ocean cities and space colonies to Generals and the endings still to come.