GAME CONCEPTS
City Sickness
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A crowded city gets sick. Health
holds sickness
off, and a city short of it grows slowly or not at all. Its happiness is on City Happiness.
Sickness and health
- Every citizen causes 1 sickness
. Against it the city has 4 health
to begin with, plus buildings, trade goods, artifacts and tile features that add health. - While health covers the sickness the city is healthy. The city panel shows health as the share that is covered.
- Short of health: the city loses part of its food surplus. Nothing at full health, rising to 90% of the surplus once health is down to 75%. A sick city never starves from sickness; it just stops growing.
- Spare health: every point of health beyond what the sickness needs cuts each citizen's ration by 0.2 from the usual 2
, down to half. - Buildings that relieve overcrowding sickness only buy back the share above 10 citizens.