← CHRONICLE

Alpha 3.2.0

Added AI difficulty levels: Explorer, Noblemen, Regent, Governor, Sovereign, Pontiff, Emperor and God King. Pick one in the lobby or in Quick Play.

New

  • Added AI difficulty levels: Explorer, Noblemen, Regent, Governor, Sovereign, Pontiff, Emperor and God King. Pick one in the lobby or in Quick Play.
  • Added an in-game bug reporter. Press F7 or use the Report Bug button to send a report with your save and a screenshot. If the game crashes, it offers to send a report on the next launch.
  • Added a guided tutorial for new players that highlights each control as it explains it. Hints about what’s different from other 4X games appear one per turn, with a Move To button.
  • Added multi-city selection. Shift+click cities on the map or in the City Manager to queue production in all of them at once.
  • Reworked the City Manager with sortable columns, focus and auto-assign toggles, and production conversion for selected cities.
  • The production list is now grouped into collapsible sections, cheapest first.
  • Added trade route sorting with recommended destinations.
  • Added a Research Now list to the tech tree.
  • Government policies are now grouped by type, with a filter.
  • Artifacts can be dragged straight onto your cities on the map.
  • Left-click drag on empty ground now pans the camera.
  • Added a Zoom Toward Cursor option.
  • Arrow keys cycle through your cities in the city screen.
  • Added keyboard shortcut hints on tooltips.

Balance

  • Egypt’s civ bonus now allows farms on desert/arid next to rivers and gives +1 food and +1 gold on desert/arid. It also reduces wonder costs by 20%.
  • Rebalanced wonder costs by era. Placeable wonders now add tile yields and culture.
  • Settler cost now scales with your city count and technology era.
  • Cities now keep one turn of food after growth and two turns after starvation.
  • Granary gives +10% food and keeps 50% of stored food after growth.
  • Barracks bonus to land military unit production raised from 10% to 20%.
  • Religion spreads more slowly. Missionary cost raised from 40 to 80.
  • Polytheism now requires Astrology and costs 160. Monotheism requires only Religion. Temples now require Polytheism.
  • Caravel cargo raised from 2 to 9.
  • Continents maps now keep a wider ocean gap between landmasses.
  • Increased doodads and fishing spots on the Earth map, and rebalanced goodie hut locations.
  • AI now only declares war when its army can win it.
  • AI neighbours grow hostile when your cities crowd their borders, so wars now happen on Continents maps too.
  • AI civs without a religion are wary of religious civs, and religion founders keep their faith.
  • AI now values Libraries, Granaries and founding a religion more, and chases trade goods less.

Fixed

  • Fixed several diplomacy desyncs in multiplayer, including treaties signed and messages answered while a turn was processing.
  • Fixed a multiplayer desync where trade deals could be dropped on clients.
  • Fixed a multiplayer desync where culture borders briefly differed between players.
  • Fixed cities starving the turn right after they grew.
  • Fixed mines not being buildable on Snow Hills and Snow Mountains.
  • Fixed updated civ bonuses not showing correct tooltips.
  • Fixed losing a wonder race leaving permanent rubble on the tile.
  • Removed government trade route bonuses that were shown but never paid out.
  • Fixed buildings being queueable twice in the same city.
  • Fixed caravans disappearing from the build list at the caravan limit.
  • Fixed moving an artifact between cities leaving it in the old city.
  • Fixed accented city names showing as boxes.
  • Fixed trade route panel and tooltip errors.
  • Fixed policy cards overflowing their slots.
  • Large late-game turn time improvements.
Read on Steam Wishlist on Steam Discord