
New
Added more customization options to the “Play Now” quick game panel.
Increased default max player count for “Play Now” quick game.
Improved AI target selection and combat behavior.
Added tooltip to show cultural tile ownership percentages.
Unit Selection panel now organizes units by combat role with a text badge to indicate role.
Added turns on production icons without allowing players to see how many turns they cost without queueing them.
Moving units to new stacks no longer selects the new stack.
Added ability to see which human is playing which civilization in multiplayer games.
Added unit skip turn unit action.
Added founder helper tooltips to leader portraits and government panels.
Balance
- Wonders no longer leave rubble after no longer being available.
- Trade good distribution is now more uniform.
- Religions can now be adopted if any city has the required religion without a technology requirement.
- Building are now partially destroyed on capture. The Captor needs to rebuild all destroyed buildings while a liberator gets a cheaper repair option.
- Capturing Cities now reduces their population in half.
- Integrity bonus for a treaty now expires with the treaty.
- Signing open borders now only worth +1 integrity instead of +5.
- Removed The Acropolis wonder.
- Technology Telescopes removed in favor of Optical Glass.
- Hulls now only requires Sailing.
- Merchant Guilds now requires only Apprenticeships and Iron Smelting.
- Alchemy now requires Compass, Calendar and Calculus.
- Gears now requires Iron Smelting
- Astronomy now requires Gears.
- Civilization bonuses have been rebalanced
- China(unchanged): +2 science per city connected to capital.
- Spain(unchanged): +1 production on fishing boats.
- Aztec: +1 culture per unit garrisoned in city, +15% production towards military units.
- English: +1 science on fishing spots, +1 Movement to naval units.
- Egypt: +1 food on river tiles, 20% production towards wonders.
- Ethiopian +1 science on mines, +1 culture on mines.
- France: +1 culture on farms +2 happiness per trade good in city.
- German : +1 Production on mines. +10% production in all cities.
- India: +1 culture per citizen. +2 health per 2 citizens.
- NativeAmericans: +1 food on hunting lodges and pasture. Land units +1 movement inside your borders.
- Roman: +1 production and +1 gold for each city connected to capital. 25% unhappiness reduction from empire size.
- Russian: +1 production on forest tiles. 50% production towards settlers.
- Rebalanced empire size and happiness buffs.
- Increased amount of defense points bombarding removes from a city.
- Modified defensive bonuses to apply overall combat strength modifier.
- Rebalanced tile defense bonuses.
Fixes
Multi-select no longer splits stacks that have additional move points.
Fixed game needed to be completely restarted to ensure next game loads correctly.
Fixed Petra not displaying reason why it cannot be placed.
Fixed caravan routes taking an extra turn to show up after good is available.
Fixed cities working tiles that other cities are already working.
Fixed technology unlock tooltip not showing unlocks or units that require more than one technology.
Fixed tile ownership of improvements not changing on culture flip.
Fixed unit pathing lines not rendering correctly across the edge of the map boundary.
Fixed camera capture bug that locks camera occasionally.
Fixed diplomacy manager not allowing player to talk to other leaders.
Fixed sometimes not being able to click on the battle icon to watch a pending battle.
Fixed trade routes not breaking when enemy culture overtakes it.
Fixed Earth map not showing up in map type options.
Fixed main menu button missing from top panel.
Fixed long names overflowing in production queue.
Fixed keyboard shortcuts not working on units.
Fixed policy cards being dragged onto other cards not swapping cards.
Fixed Emancipation Proclamation having incorrect tech requirements.
Fixed bug where defensive modifiers were being allied to both attacker and defender.
Fixed text layout issues for religion adoption bonuses in government panel.