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Alpha 2.8.0

Added Gunpowder and Niter trade good icons.

New

Added Autosaves.

  • Added Gunpowder and Niter trade good icons.
  • Settlers now show workable boundaries when selecting settler.
  • Added religion icon to unit stacks for missionaries to display their religion type.
  • Steam Cloud Saving Support.
  • Load/Save dialog distinguishes between Single/Multiplayer games and support Cloud saves.
  • Added ability to delete saves from in-game.
  • Updated Minimap to render isometrically.

Tech Tree

  • Merchant Guilds now requires Bureaucracy
  • Enlightment requires merchant guilds.
  • Gunpowder no longer needs merchant guilds.
  • Clockwork now requires mechanical engineering.
  • Steam Engine now requires Steel.
  • Railroad now requires clockwork.
  • Democracy now requires liberalism/economics
  • Centralized banking now requires democracy/corporation
  • Printing press no longer requires clockwork

Bugs

  • Fixed city center tile not changing visible yields on map.
  • Fixed city center tile yields not being correct. Added 2 Food, 2 Production, 1 Gold to center.
  • Fixed being able to move units while they’re fortified.
  • Fixed broken UI when backing to main menu from inside game.
  • Fixed host sending map too fast to clients causing game to not load.
  • Fixed PW unlocks not showing in build menu on the same turn a tech is unlocked via goodie hut.
  • Changed Oasis from 1 food to 3 food.
  • Fixed scenario “flooded fields” with incorrect science cost.
  • Fixed Zoe Warlord unit being considered melee/frontline. Now stays in back line to do big flanking damage.
  • Reduced culture output on city center tile from 4 to 2.
  • Fixed terraforms not changing visually to the new tile type.
  • Fixed trade goods being revealed by their bonus yields on map. Yields no longer apply until good is revealed.
  • Fixed civilization bonuses not appearing on the map’s tile resource icons.
  • Fixed unit stack flags showing duplicates when moving camera in/out of view.
  • Fixed capitol relocation partially showing capitol UI through darkness and fog.
  • Fixed Public Works construction sprites not rendering across mirror boundary.
  • Fixed Clear Improvement not working and complaining about “not being within borders”
  • Fixed mirrored goodie hut/camp UI showing difficulty skulls incorrectly above villages.
  • Fixed bug leaking workers and map tile highlights for cities the player doesn’t control and when not inside the city inspector view.
  • Fixed city UI is not updating correctly in darkness/fog of war.
  • Fixed tribal village UI sometimes surviving after tribal village has been captured.
  • Fixed pyramids effect granting forge not allowing iron to be smelted from iron ore.
  • Increased Temple happiness bonus from 2 to 4.
  • Increased Cathedral happiness bonus from 4 to 8.
  • Units now walk on and off ships instead of teleporting inside them.
  • Fixed religion spreading and AI religion tech prioritization.
  • Fixed cities on rivers not being able to build ships.
  • Implemented river vs coastal checks for certain buildings. Fishing docks now buildable on rivers.
  • Implemented debug turn log stripping for release builds.
  • Fixed missionaries not being consumed when spreading religion.
  • Tribal villages, Ruins, and Warlord camps must now be cleared before Public Works can be built on their tiles.
  • Fixed unfinished road counting as fully completed roads for trade good/resource connections.
  • Fixed not all playable leaders showing up in single player quick start game panel.
  • Fixed leader selection video sometimes playing the video in the wrong leader panel slot.
  • Reduced size and verbosity of version text to make it readable in all main menus on 1080p.
  • Fixed clicking on foreign cities opening dialog instead of allowing player to select unit stacks and city.
  • Fixed halberdier having same stats
  • Fixed pikemen not being able upgrade to halberdier.
  • Fixed horsemen not upgrading into knights.
  • Fixed not being able to overwrite save games.
  • Fixed a performance problem with the TurnSimulation Update running while idle and eating FPS.
  • Improved turn cycling performance.
  • Merchant guilds now unlocks Knights.
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