GAME CONCEPTS
To the near future, and the futures beyond
The tech tree runs from the first nomads to the near future. Past that point, the future isn't fixed.
We're planning alternative futures: when the world reaches the edge of the known tree, what happened during your game decides which future tech tree opens. Some of the futures on the drawing board:
- Climate Change. For a world that cooked itself: underwater cities, and technologies to repair the ecological damage of the industrial and digital ages.
- Nuclear Winter. For a world after the bombs fell: growing food and surviving in a post-nuclear wasteland.
- The Stars. For a world that avoided the worst pitfalls: space travel and orbital cities.
Back to the Roadmap.
Everything here is the current plan, not a promise. Dates, features and details can change as playtesting teaches us what works.