GAME CONCEPTS
Specialists and Great People
A citizen with no tile worth working can take a job instead and become a specialist. Jobs come from buildings: a Library employs Scientists, a Forge Engineers, a Temple a Priest. A citizen with neither a tile nor a job stands idle, eating and producing nothing.
The jobs
- Scientists: +3
each, and 1 Great Scientist point a turn. - Engineers: +2
each, and 1 Great Engineer point a turn. - Merchants: +3
each, and 1 Great Merchant point a turn. - Artists: +3
each, and 1 Great Artist point a turn. - Priests: +3
each, and 1 Great Priest point a turn. - A specialist eats, falls sick and grows unhappy like any other citizen. Its yield is flat, so the city's percentage bonuses scale it: a Library's science bonus reaches its Scientists too. Slaves never take a job.
- A rioting city's specialists make nothing, except its Priests, whose
is what calms it down.
Where jobs come from
- Antikythera Mechanism: Allows 1 citizen to work as Scientist (+3
each) - Ark of the Covenant: Allows 2 citizens to work as Priests (+3
each) - Bust of Nefertiti: Allows 1 citizen to work as Artist (+3
each) - Bank: Allows 2 citizens to work as Merchants (+3
each) - Bloomery: Allows 1 citizen to work as Engineer (+2
each) - Buddhist Cathedral: Allows 1 citizen to work as Artist (+3
each) - Buddhist Cathedral: Allows 2 citizens to work as Priests (+3
each) - Christian Cathedral: Allows 1 citizen to work as Artist (+3
each) - Christian Cathedral: Allows 2 citizens to work as Priests (+3
each) - Confucian Cathedral: Allows 1 citizen to work as Artist (+3
each) - Confucian Cathedral: Allows 2 citizens to work as Priests (+3
each) - Hindu Cathedral: Allows 1 citizen to work as Artist (+3
each) - Hindu Cathedral: Allows 2 citizens to work as Priests (+3
each) - Islamic Cathedral: Allows 1 citizen to work as Artist (+3
each) - Islamic Cathedral: Allows 2 citizens to work as Priests (+3
each) - Jewish Cathedral: Allows 1 citizen to work as Artist (+3
each) - Jewish Cathedral: Allows 2 citizens to work as Priests (+3
each) - Taoist Cathedral: Allows 1 citizen to work as Artist (+3
each) - Taoist Cathedral: Allows 2 citizens to work as Priests (+3
each) - Clocktower: Allows 1 citizen to work as Engineer (+2
each) - Forge: Allows 2 citizens to work as Engineers (+2
each) - Grocery: Allows 1 citizen to work as Merchant (+3
each) - Guild Hall: Allows 2 citizens to work as Merchants (+3
each) - Harbor: Allows 1 citizen to work as Merchant (+3
each) - Laboratory: Allows 2 citizens to work as Scientists (+3
each) - Library: Allows 2 citizens to work as Scientists (+3
each) - Markets: Allows 2 citizens to work as Merchants (+3
each) - Buddhist Monastary: Allows 1 citizen to work as Priest (+3
each) - Buddhist Monastary: Allows 1 citizen to work as Scientist (+3
each) - Christian Monastary: Allows 1 citizen to work as Priest (+3
each) - Christian Monastary: Allows 1 citizen to work as Scientist (+3
each) - Confucian Monastary: Allows 1 citizen to work as Priest (+3
each) - Confucian Monastary: Allows 1 citizen to work as Scientist (+3
each) - Hindu Monastary: Allows 1 citizen to work as Priest (+3
each) - Hindu Monastary: Allows 1 citizen to work as Scientist (+3
each) - Islamic Monastary: Allows 1 citizen to work as Priest (+3
each) - Islamic Monastary: Allows 1 citizen to work as Scientist (+3
each) - Jewish Monastary: Allows 1 citizen to work as Priest (+3
each) - Jewish Monastary: Allows 1 citizen to work as Scientist (+3
each) - Taoist Monastary: Allows 1 citizen to work as Priest (+3
each) - Taoist Monastary: Allows 1 citizen to work as Scientist (+3
each) - Idol Monument: Allows 1 citizen to work as Artist (+3
each) - Observatory: Allows 1 citizen to work as Scientist (+3
each) - Stock Exchange: Allows 2 citizens to work as Merchants (+3
each) - Buddhist Temple: Allows 1 citizen to work as Priest (+3
each) - Christian Temple: Allows 1 citizen to work as Priest (+3
each) - Confucian Temple: Allows 1 citizen to work as Priest (+3
each) - Hindu Temple: Allows 1 citizen to work as Priest (+3
each) - Islamic Temple: Allows 1 citizen to work as Priest (+3
each) - Jewish Temple: Allows 1 citizen to work as Priest (+3
each) - Taoist Temple: Allows 1 citizen to work as Priest (+3
each) - Theater: Allows 2 citizens to work as Artists (+3
each) - University: Allows 2 citizens to work as Scientists (+3
each) - Workshop: Allows 2 citizens to work as Engineers (+2
each)
Who gets a job
- The city's governor seats its citizens on tiles or in jobs by its worker focus. Under Balanced it prefers a good tile and gives the jobs to the citizens left over (and to anyone on a very poor tile); a Science focus fills the Scientists' jobs first, Production the Engineers', and so on -- never so far that the city starves.
- In the city inspector's Specialists section, + puts a citizen in a job and keeps it there, taking an idle citizen first, then the governor's least useful specialist, then the citizen on the city's least useful tile. - hands one you placed back to the governor. Unlock all releases them too.
- A citizen you take off a tile on the map may be given a job, but never another tile you did not choose.
Great People points
- Every specialist earns Great People points of its own kind each turn, and some wonders earn them for the city they stand in:
- Ark of the Covenant: +3 Great Priest points per turn
- Bust of Nefertiti: +2 Great Artist points per turn
- Dead Sea Scrolls: +3 Great Priest points per turn
- Shuar Ceremonial Tsantsa: +2 Great Priest points per turn
- The Alphabet: +2 Great Scientist points per turn
- Banaue Rice Terraces: +1 Great Engineer point per turn
- Chichen Itza: +1 Great Priest point per turn
- The Colossus: +2 Great Merchant points per turn
- Emancipation Proclaimation: +2 Great Merchant points per turn
- Epic Of Gilgamesh: +2 Great Artist points per turn
- The Great Granary of Mohenjo-daro: +2 Great Engineer points per turn
- The Great Library: +2 Great Scientist points per turn
- The Great Lighthouse: +2 Great Merchant points per turn
- The Great Wall: +2 Great Engineer points per turn
- Hagia Sophia: +2 Great Priest points per turn
- Hanging Gardens: +1 Great Engineer point per turn
- Machu Picchu: +2 Great Engineer points per turn
- Mausoleum of Maussollos: +2 Great Artist points per turn
- Moai Idols: +1 Great Artist point per turn
- The Nasca Lines: +1 Great Scientist point per turn
- Oracle: +2 Great Priest points per turn
- The Parthenon: +2 Great Artist points per turn
- Petra: +2 Great Merchant points per turn
- Pyramids: +2 Great Engineer points per turn
- Statue Of Zeus: +2 Great Artist points per turn
- Stonehenge: +2 Great Priest points per turn
- Symphony No. 9: +3 Great Artist points per turn
- Temple of Artemis: +2 Great Priest points per turn
- A city's points fill one bar. The first artifact any of your cities turns up this way costs 100 points; each one after costs 50% of that more than the last, empire-wide.
- When a bar fills, the city turns up an artifact from the pool of one kind of points, drawn by each kind's share of the bar, and offers to place it there. It is never one your empire already holds; with a pool exhausted the draw falls to the other kinds.
- Great Scientist points: Al-Khwarizmi, Archimedes, Columella, Hypatia, Sushruta, Nebra Sky Disc, Phaistos Disc, Rosetta Stone
- Great Engineer points: Abacus, Antikythera Mechanism, Astrolabe, Heavy Plough, Printing Press, Treadwheel Crane, Water Clock, Frontinus, Imhotep, Sun Tzu, Su Song, Vitruvius
- Great Merchant points: Jakob Fugger, Pytheas, Tlacaelel, Zheng He
- Great Artist points: Hiawatha, Yared, Bust of Nefertiti, Lion-Man, Shigir Idol, Standard of Ur, Venus of Willendorf
- Great Priest points: Ark of the Covenant, Code of Hammurabi, Cyrus Cylinder, Dead Sea Scrolls, Excalibur, Joyeuse, Kofun Iron Cuirass, Narmer Palette, Ribchester Helmet, Shuar Ceremonial Tsantsa, Sutton Hoo Helmet, Tizona, Mask of Tutankhamun