Fact Sheet
At a glance
| Title | Crucible of Time |
| Developer | Concrete-Games LLC |
| Publisher | Concrete-Games LLC |
| Based in | Washington, USA |
| Genre | Turn-Based 4X strategy |
| Platforms | PC, Steam |
| Status | Private Playtesting (October 2026 – January 2027) |
| Players | Single-player and Online Multiplayer |
| Price | TBA |
| Languages | English |
| Engine | Unity |
| Website | https://crucibleoftime.com |
| Steam | https://store.steampowered.com/app/3069980/ |
| Press contact | [email protected] |
In one line
A nostalgic love-letter to classic 1990’s era 4X civilization building strategy games with modern QoL features and the best mechanics spanning 30 years of the genre.
Description
A retro 4X game inspired by classic versions of the genre. Lead your people from a small nomadic tribe into a globe-spanning space-faring civilization.
Key features
- Stacked Unit Combat Units fight in groups each with a distinct battle role. Melee units provide tank coverage for archers while they do the DPS. Horses flank and must be countered with pikemen lines. Siege weapons do good splash damage but are vulnerable to cavalry.
- Trade And Logistics Trade goods must be transported to be shared between cities. Cities can be supported entirely by incoming goods making them fully trade-dependent.
- Manufactured Goods Higher tier resources must be manufactured from raw ingredients. Learning to combine Tin and Copper to make Bronze unlocks powerful bronze age units.
- Nine ages. From the Prehistoric Age to the Near Future then past the end of the known tech tree into alternative futures.
- 152 technologies. Expanded the ‘Modern Age’ into 3 distinct post-industrial ages: Modern, Post-Modern, and Digital
- Multiple Endings Completing one of the game’s victory conditions provides the player with a difficult choice, depending on the victory type.
- Apocalypse Endings Not all endings are happy. Build a doomsday device and forget to tell anybody? Prefer smogged skies over green ones? There’s consequences.
- Online multiplayer and a map editor. Full online multiplayer support with an AFK mode that ends your turn for you if you need to step away.
- Earth Map And Editor. Playable Earth map with historical starting locations and a full map editor to create custom scenarios
- The Crucipedia. 537 entries on every technology, unit, building, wonder and leader, in game and on the website.
- Human Made All assets were produced by Gunther(2D/3D), and Kura(Code/Music).
Go Beyond The Modern Age
Start From Nothing. The End Is Unknown.
| Age | Years | ||
|---|---|---|---|
| I | The Prehistoric Age | c. 10,000 BC | Before the written word and the beginning of the agricultural revolution. |
| II | The Ancient Age | 4000 BC – AD 500 | Writing brings new ideas. Roads connect cities and the Bronze Age begins. |
| III | The Medieval Age | 500 – 1450 | The Art Of Defense peaks. Castles and Longbowmen dominate the battlefield. |
| IV | The Renaissance | 1450 – 1750 | Begins with a bang. Gunpowder and the ability to navigate the ocean change the game. |
| V | The Industrial Age * | 1750 – 1900 | Factories rise to fill the sky with metal and smoke. |
| VI | The Modern Age * | 1900 – 1945 | Flight, the radio and the atom. Progress becomes power as confident ideologies take hold. |
| VII | The Post-Modern Age * | 1945 – 1980 | Cold wars backed by MAD keep an unsteady peace while reaching for the stars. |
| VIII | The Digital Age * | 1980 – 2030 | The Internet is born and information morphs into power. |
| IX | The Near Future Age * | 2030 → | Fully Automated ‘Utopia’? Or the end of Humanity? The future is unclear. |
* Not Available in Demo.
Beyond the Near Future Age… What happened during your game decides which branch of the tech tree opens next.
Release roadmap
- October 2026 – January 2027: Private Playtesting
- February 2027: Steam Next Fest: Public Demo
- 2027: The Road to Early Access
- Q4 2027: Early Access
- Summer 2028: Version 1.0
Everything here is the current plan, not a promise. Dates, features and details can change as playtesting teaches us what works.
History
My best friend Gunther(Artist), and I Kura(Coder) have been making and playing games together since we were 4 years old. One of our fondest memories was playing Civilization: Call To Power. It was overly ambitious for its time but has never been properly remade. In 2023 we set out to make a new game with the look and feel of that classic. See our development history post for more information.
Team
- Kura, Developer/Music/Game Design
- Gunther, Art Director, 2D/3D Artist/Modeller, and Game Design
Links
- Website: https://crucibleoftime.com
- Steam: https://store.steampowered.com/app/3069980/
- Discord: https://discord.gg/GNJTR8aby5
- X: https://x.com/CrucibleOfTime
- Reddit: https://www.reddit.com/r/CrucibleOfTime/
- Trailer (2:08): TBA
Using these assets
Press, streamers and content creators may use the logos, art, screenshots and trailer in this kit to cover Crucible of Time. Please don’t alter or recolour the logo. Every logo is a transparent PNG at four sizes up to 4000px. The ones in 01_Logos/WithBackplate sit on their own dark backplate and suit any background. The ones in 01_Logos/LightBackgrounds suit light backgrounds.
Contact
Review keys, interviews and anything else: [email protected]