PRESS

Fact Sheet

At a glance

TitleCrucible of Time
DeveloperConcrete-Games LLC
PublisherConcrete-Games LLC
Based inWashington, USA
GenreTurn-Based 4X strategy
PlatformsPC, Steam
StatusPrivate Playtesting (October 2026 – January 2027)
PlayersSingle-player and Online Multiplayer
PriceTBA
LanguagesEnglish
EngineUnity
Websitehttps://crucibleoftime.com
Steamhttps://store.steampowered.com/app/3069980/
Press contact[email protected]

In one line

A nostalgic love-letter to classic 1990’s era 4X civilization building strategy games with modern QoL features and the best mechanics spanning 30 years of the genre.

Description

A retro 4X game inspired by classic versions of the genre. Lead your people from a small nomadic tribe into a globe-spanning space-faring civilization.

Key features

  • Stacked Unit Combat Units fight in groups each with a distinct battle role. Melee units provide tank coverage for archers while they do the DPS. Horses flank and must be countered with pikemen lines. Siege weapons do good splash damage but are vulnerable to cavalry.
  • Trade And Logistics Trade goods must be transported to be shared between cities. Cities can be supported entirely by incoming goods making them fully trade-dependent.
  • Manufactured Goods Higher tier resources must be manufactured from raw ingredients. Learning to combine Tin and Copper to make Bronze unlocks powerful bronze age units.
  • Nine ages. From the Prehistoric Age to the Near Future then past the end of the known tech tree into alternative futures.
  • 152 technologies. Expanded the ‘Modern Age’ into 3 distinct post-industrial ages: Modern, Post-Modern, and Digital
  • Multiple Endings Completing one of the game’s victory conditions provides the player with a difficult choice, depending on the victory type.
  • Apocalypse Endings Not all endings are happy. Build a doomsday device and forget to tell anybody? Prefer smogged skies over green ones? There’s consequences.
  • Online multiplayer and a map editor. Full online multiplayer support with an AFK mode that ends your turn for you if you need to step away.
  • Earth Map And Editor. Playable Earth map with historical starting locations and a full map editor to create custom scenarios
  • The Crucipedia. 537 entries on every technology, unit, building, wonder and leader, in game and on the website.
  • Human Made All assets were produced by Gunther(2D/3D), and Kura(Code/Music).

Go Beyond The Modern Age

Start From Nothing. The End Is Unknown.

AgeYears
IThe Prehistoric Agec. 10,000 BCBefore the written word and the beginning of the agricultural revolution.
IIThe Ancient Age4000 BC – AD 500Writing brings new ideas. Roads connect cities and the Bronze Age begins.
IIIThe Medieval Age500 – 1450The Art Of Defense peaks. Castles and Longbowmen dominate the battlefield.
IVThe Renaissance1450 – 1750Begins with a bang. Gunpowder and the ability to navigate the ocean change the game.
VThe Industrial Age *1750 – 1900Factories rise to fill the sky with metal and smoke.
VIThe Modern Age *1900 – 1945Flight, the radio and the atom. Progress becomes power as confident ideologies take hold.
VIIThe Post-Modern Age *1945 – 1980Cold wars backed by MAD keep an unsteady peace while reaching for the stars.
VIIIThe Digital Age *1980 – 2030The Internet is born and information morphs into power.
IXThe Near Future Age *2030 →Fully Automated ‘Utopia’? Or the end of Humanity? The future is unclear.

* Not Available in Demo.

Beyond the Near Future Age… What happened during your game decides which branch of the tech tree opens next.

Release roadmap

  • October 2026 – January 2027: Private Playtesting
  • February 2027: Steam Next Fest: Public Demo
  • 2027: The Road to Early Access
  • Q4 2027: Early Access
  • Summer 2028: Version 1.0

Everything here is the current plan, not a promise. Dates, features and details can change as playtesting teaches us what works.

History

My best friend Gunther(Artist), and I Kura(Coder) have been making and playing games together since we were 4 years old. One of our fondest memories was playing Civilization: Call To Power. It was overly ambitious for its time but has never been properly remade. In 2023 we set out to make a new game with the look and feel of that classic. See our development history post for more information.

Team

  • Kura, Developer/Music/Game Design
  • Gunther, Art Director, 2D/3D Artist/Modeller, and Game Design

Using these assets

Press, streamers and content creators may use the logos, art, screenshots and trailer in this kit to cover Crucible of Time. Please don’t alter or recolour the logo. Every logo is a transparent PNG at four sizes up to 4000px. The ones in 01_Logos/WithBackplate sit on their own dark backplate and suit any background. The ones in 01_Logos/LightBackgrounds suit light backgrounds.

Contact

Review keys, interviews and anything else: [email protected]