← CHRONICLE PATCH NOTES
Alpha 2.9.0
Added Integrity to diplomatic actions.
New
- Added Foreign Trade Routes.
- Added Integrity to diplomatic actions.
- Reworked Happiness and Sickness. Sickness now makes citizens unable to work. Unhappiness builds until city riots.
- Added player disconnection panel to gracefully handle player disconnects mid game.
- Added nested tooltips and tooltip links for keywords
- Added tooltips to unit icons on unit selection panel.
- Improved AI technology selection, unit production selection, and public works placement.
- Added unit stack’s owner information to unit context panel.
- Added religion icon for players’ chosen religion to their leader face panel.
- Cities that have your founding religion now receive +5 happiness (everyone) and +5 gold (founder only).
- Improved AI religion spreading and diplomacy for spreading missionaries.
- Added warlord camp difficulty and reward variation. Defeating higher risk warlord camps gives greater rewards.
- Improved loading game performance.
- Improved AI planning, transport, and settling across water.
- Added Scoreboard, top 10 cities, and global completed wonders to new scoreboard UI.
Balance
- Increased unit maintenance costs. Starting at 1 gold and increasing by 0.5 gold per age tier.
- Added +1 caravan route bonuses to Stables, Grocery, Guild Hall, Castle.
- Adjusted building maintenance costs to by around 5x and increasing cost across ages.
- Moved Horse Archer from requiring archery to requiring artisan tools.
- Polytheism now requires Literature.
- Monotheism now requires Masonry.
- State Religion now requires Architecture. Moved to Medieval era.
- Righteous Law now requires Drama and Calendar. Moved to Renaissance era.
- Justice System now requires Writing and Monarchy.
- Currency now requires writing. Moved to Ancient era.
- Removed Scholarships Technology.
- Feudal Estates now requires Justice System, Currency, and Architecture.
- Philosophy now requires Feudal Estates.
- Merchant Guilds now requires Apprentices, Algebra, Bureaucracy, and Currency.
- Alchemy now requires Merchant Guilds.
- The Enlightenment now requires Music, Merchant Guilds, Philosophy, and State Religion.
- Updated technology science costs across ages.
- Increased culture cost of switching governments/policies, scaled by empire size.
- Buildings now cost more production, scaled by required era.
- Founders of religion now get to convert to their religion for free.
- Improved AI road/bridge/army pathing.
Bugs
- Fixed placing public works on goods bypassing validation restrictions.
- Fixed not being able to scroll down on the caravan route creation menu.
- Fixed trade good UI showing wrong maximum amounts.
- Fixed AI not military researching tech and producing only clubmen.
- Fixed forced debug starting seed from keeping starting default seed the same in release builds for custom games.
- Fixed AI not considering every combat related stat for picking units. Now considers Damage, HP, Armor, Armor Penetration and battle abilities.
- Fixed wonders not showing up in the cities’ building list.
- Fixed desync when players disconnect.
- Fixed harbor providing bonuses to river tiles.
- Fixed War Elephants not being easily selectable.
- Fixed Democracy and Republic Governments having incorrect policy slot counts.
- Fixed Government panel showing “RichText” for now reason.
- Fixed Government policies container not being able to scroll.
- Fixed auto-explore not being cancellable. Auto-explore now cancels when player manually moves unit.
- Fixed manufactured goods not appearing in empire caravan manager.
- Fixed manufactured goods not showing tooltips on buildings that they are produced from.
- Fixed trade goods on map blocking clicks onto city UI
- Fixed cities getting stuck inside the unhappy state.
- Fixed ships not being able to enter a city after sailing out of it.
- Fixed AI exploration not building scouts or picking up ruins.
- Slightly Improved Video playback improvement
- Adjusted Happiness and Health values to make them more impactful.
- Fixed AI being able to build cities right next to each other across the map boundary.
- Fixed culture edges sometimes not rendering correctly.
- Fixed a ring of culture remaining around a city after capture.
- Fixed losing all culture and riot when liberating captured cities.
- Fixe all units rendering their shadows at once on a tile.