← CHRONICLE

Alpha 2.9.0

Added Integrity to diplomatic actions.

New

  • Added Foreign Trade Routes.
  • Added Integrity to diplomatic actions.
  • Reworked Happiness and Sickness. Sickness now makes citizens unable to work. Unhappiness builds until city riots.
  • Added player disconnection panel to gracefully handle player disconnects mid game.
  • Added nested tooltips and tooltip links for keywords
  • Added tooltips to unit icons on unit selection panel.
  • Improved AI technology selection, unit production selection, and public works placement.
  • Added unit stack’s owner information to unit context panel.
  • Added religion icon for players’ chosen religion to their leader face panel.
  • Cities that have your founding religion now receive +5 happiness (everyone) and +5 gold (founder only).
  • Improved AI religion spreading and diplomacy for spreading missionaries.
  • Added warlord camp difficulty and reward variation. Defeating higher risk warlord camps gives greater rewards.
  • Improved loading game performance.
  • Improved AI planning, transport, and settling across water.
  • Added Scoreboard, top 10 cities, and global completed wonders to new scoreboard UI.

Balance

  • Increased unit maintenance costs. Starting at 1 gold and increasing by 0.5 gold per age tier.
  • Added +1 caravan route bonuses to Stables, Grocery, Guild Hall, Castle.
  • Adjusted building maintenance costs to by around 5x and increasing cost across ages.
  • Moved Horse Archer from requiring archery to requiring artisan tools.
  • Polytheism now requires Literature.
  • Monotheism now requires Masonry.
  • State Religion now requires Architecture. Moved to Medieval era.
  • Righteous Law now requires Drama and Calendar. Moved to Renaissance era.
  • Justice System now requires Writing and Monarchy.
  • Currency now requires writing. Moved to Ancient era.
  • Removed Scholarships Technology.
  • Feudal Estates now requires Justice System, Currency, and Architecture.
  • Philosophy now requires Feudal Estates.
  • Merchant Guilds now requires Apprentices, Algebra, Bureaucracy, and Currency.
  • Alchemy now requires Merchant Guilds.
  • The Enlightenment now requires Music, Merchant Guilds, Philosophy, and State Religion.
  • Updated technology science costs across ages.
  • Increased culture cost of switching governments/policies, scaled by empire size.
  • Buildings now cost more production, scaled by required era.
  • Founders of religion now get to convert to their religion for free.
  • Improved AI road/bridge/army pathing.

Bugs

  • Fixed placing public works on goods bypassing validation restrictions.
  • Fixed not being able to scroll down on the caravan route creation menu.
  • Fixed trade good UI showing wrong maximum amounts.
  • Fixed AI not military researching tech and producing only clubmen.
  • Fixed forced debug starting seed from keeping starting default seed the same in release builds for custom games.
  • Fixed AI not considering every combat related stat for picking units. Now considers Damage, HP, Armor, Armor Penetration and battle abilities.
  • Fixed wonders not showing up in the cities’ building list.
  • Fixed desync when players disconnect.
  • Fixed harbor providing bonuses to river tiles.
  • Fixed War Elephants not being easily selectable.
  • Fixed Democracy and Republic Governments having incorrect policy slot counts.
  • Fixed Government panel showing “RichText” for now reason.
  • Fixed Government policies container not being able to scroll.
  • Fixed auto-explore not being cancellable. Auto-explore now cancels when player manually moves unit.
  • Fixed manufactured goods not appearing in empire caravan manager.
  • Fixed manufactured goods not showing tooltips on buildings that they are produced from.
  • Fixed trade goods on map blocking clicks onto city UI
  • Fixed cities getting stuck inside the unhappy state.
  • Fixed ships not being able to enter a city after sailing out of it.
  • Fixed AI exploration not building scouts or picking up ruins.
  • Slightly Improved Video playback improvement
  • Adjusted Happiness and Health values to make them more impactful.
  • Fixed AI being able to build cities right next to each other across the map boundary.
  • Fixed culture edges sometimes not rendering correctly.
  • Fixed a ring of culture remaining around a city after capture.
  • Fixed losing all culture and riot when liberating captured cities.
  • Fixe all units rendering their shadows at once on a tile.
Read on Steam Wishlist on Steam Discord