POLICIES

Ancestral Granaries

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Seed corn is sacred. When a family grows, the store is not emptied to feed it.

Details

Slotted into a matching policy slot of your government for a culture cost. See Governments and Policies.

Effects

  • Cities keep 15% of their Food box when they grow
Game Data
TypeEconomic policy
Unlocked byPottery
Culture cost60Culture (more in later ages)

Generated from the game's data (alpha 4.0.0).